By W. Bainbridge
Read Online or Download An Information Technology Surrogate for Religion: The Veneration of Deceased Family in Online Games (Contemporary Religion and Popular Culture) PDF
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Games are huge company, producing billions of greenbacks each year. The long-held stereotype of the gamer as a solitary youngster hunched in entrance of his video display for hours is inconsistent with the present make-up of a various and colourful gaming group. the increase of this cultural phenomenon increases a number of questions: Are a few video games too violent?
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